AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games on iOS in Switzerland Q3 2021
Explore the performance of the top five digital pacifier games on the iOS platform in Switzerland during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five digital pacifier games on the iOS platform in Switzerland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each app’s performance based on data from Sensor Tower.
Bike Race: Free Style Games
Throughout Q3 2021, the game saw fluctuations in weekly revenue, peaking at approximately $1.8K in mid-July and experiencing a decline towards the end of the quarter, ending at around $896. Weekly downloads showed a similar trend, with a high of 1.1K in early July and a low of 361 in mid-September. The weekly active users peaked at 12.3K in early August, followed by a gradual decline to about 8.5K by the end of September.
PK XD: Fun, friends & games
This game had a notable increase in weekly revenue in late August, reaching $1.5K, before fluctuating and ending the quarter at $1.5K again. Weekly downloads saw a consistent decline from 724 in early July to 179 by the end of September. Active users also showed a downward trend, decreasing from nearly 6.6K in early July to just under 5K at the end of September.
Color by Number:Coloring Games
Weekly revenue for this app remained relatively stable, with a peak of $900 in early August and a low of $476 in mid-September. Downloads peaked at 789 in early August but saw a sharp decline to 253 by the end of September. Active users fluctuated slightly, peaking at 5.7K in early August and ending the quarter at around 3.9K.
Masha and The Bear: Pizzeria!
This game experienced a significant revenue surge in early September, reaching $707, before stabilizing at around $415 by the end of the month. Downloads were relatively low, peaking at 158 in early August and ending at 107 in late September. Active users showed minor fluctuations, peaking at 1K in late September.
Hill Climb Racing
Weekly revenue for this game fluctuated, peaking at $643 in early July and ending the quarter at approximately $552. Downloads saw a significant peak of 1.7K in mid-July and ended at 1.2K in late September. Active users showed a steady increase throughout the quarter, starting at 7.5K in late June and reaching 11.4K by the end of September.
For more detailed insights and data on these and other apps, visit Sensor Tower.